Its been real, HAVE FUN! - Marty, secret heir to the Empire ;)
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Download GIANTS v. 2.7.1
ALL the information of this mod (including pictures) is now available at the
GIANTS Online Readme!
Added Giant Scorpions - They'll rip you to pieces with their stingers and claws.
Added Demons - Skeletal fire-weapon weilding horrors from hell!
Added Wraiths - Yes, they teleport around you when they fight!
Added Reiklers - a completely unused model that came with the game!
Added Reaver Kingpins - Use completely unused white wolf and white bear armor.
Added Apparitions - Brand new ghosts
Added Cave Trolls - They can ressurect!
Added Flaming skulls and skeletal hands - Skeletons drop bones that can attack you!
Added Dwemer Spikers - New aweful Dwemer mechas
Added Dwemer Mech-Spiders - Stronger than centurian spiders
Added Dwemer Mech Wasps - Flying Mech horrors
Added Dwemer Golem-Prototypes - The clunky Prototypes of Steam Centurians
Added Dragons - Intergrated the Dragon Add-on 1.3!
Added Dragonlings - - Like in Daggerfall with pink skin and all ;P
Added Apostates - Beholders/Gazers
Added Elder Imps - Created by Elrihn but textured by me.
Added Ice Imps - Elrihn's fab mod is intergrated with some fixes and changes
Added Fire Spurts - Living flames
Added Rot Worms - Giant Maggots
Added Black Shadows
Added Phantoms
Added The Face of the Forest - All I can say is ... eerie
Added Frost Elementals - Hulking frost enemies
Added Frost Sprites - Arctic versions of Night Sprites
Dismemberment now incorperates for the first time ever "LIMB DISMEMBERMENT" (arms)! More creatures now "bleed" including green blood for spiders! The first "teleporting" enemies for MW ever made - Wraiths!
Brand new 3d models for Giant Spiders and Imps!
New "custom made" weapon models for Vampire Ancients!
New "real-time" vocal sounds for classic GIANTS Npc-creatures - Trolls no longer sound like goblins and Ancient Lich/gladiators, Titans, Shades, Phantasms, Ascended Mummies now have real vocal reactions - scream, moan and roar! Seducers have voices for the first time! Nymphs now have that trademark "giggle" from Daggerfall.

Download Wilderness Mod
V. 2.1
Requires Bloodmoon expansion pack.
More creatures than most mods out there and surely the most of any Morrowind mod ever made!
- Flying and swimming birds - Eagles, crows, vultures, robins, storks, seagulls, ducks and geese.
- Penguins in Solstheim.
- Deer.
- Over 80 different new types of fish! Different fish are assigned to fresh and saltwater!
- Sea animals: whales, octupus, sea horse, rays, crabs, killerwhales, dolphins, sharks, sea turtles, seals and freshwater manatees.
- Farm animals: goats, cows, steers, pigs, hens, roosters, bulls, pigs, sows, piglets, calves, ducks, geese, ducklings, chicks and sheep.
- Wolly mammoths that migrate in Solstheim.
- Unicorns. You can speak to them and they'll grant you magic!
- 20 new looks for the snakes. Real species each snake acts different as well.
- Big Cats: begal tigers, lions. pumas, saber-toothed lions, saber-toothed tigers, black panthers, jaguars, loepards and snow cats.
- Cave bats with new models.
- Giant Ants.
- Buffalo. Some in herds.
- Moths. Several types all over the land at night. Avoid rain.
- Domestic animals: Horses, donkeys, cats and dogs. Protected by law.
- Fairies. Sometimes they just say hello and other times they grant you a spell or two.
- Willow wisps
- Dozens of new ingredients added
- New better looks for bees.
- Street lights will have bugs buzzing around them now at night time!
- Updated mammoth textures.
- Updated the Guard Attack scripts with the ones from GIANTS: Tribunal/Ultimate
- Now uses "Bloodmoon-style" Leveling
- and much more!!
Night and day animals some avoid rain. Hundreds more spawning points added. Ultra-realistic features like real life fish species were some kinds are only found in freshwater while
others only in the ocean! Sea life like seals, whales and dolfins found only in the ocean! All of Cait's animals thus far availalbe are included! Look to the skies and see birds!
Migrating animals in herds! Domesting pets wandering towns that are protected by law (the first time ever done)! All animals placed in apropriate climate regions! Merges "Caits'
Critters Unleashed" and updates it with many more kinds of animals just made by Cait! New Mythical creatures include Lady E's Unicorns and fairies! Tons of new ingredients for
alchemy and food! Everything from version 1.1 still there like the Waternymph race, butterflies, wasps, bees, bats (with vampirism) and fireflies.
Advanced Guards IV
ESM
1 Mg
You will learn to respect the law!!!
Now gaurds in Vvardenfel will be as strong as the ones in Mournhold.
Now a dedicated version for Morrowind only users. Specially made for use with GIANTS Ultimate!
Bloodmoon versions. Compatible with my other mod GIANTS.
This mod changes all generic guards in the land of Vardenfell to a much more powerful state.
Wilderness SOUNDS
Version 3.0
Summary:
There are different looping sounds for each region. You will not hear the same sounds for the woods of The West Gash as you will for the beaches of Azura’s Coast. You will hear an assortment of 3d-positioned birds and insects during the day time and crickets and frogs and the like at night time when you are in range of the natural flora like trees. The weather affects the sounds too so birds will not sing in rainy weather while overcast and foggy days will have some birds and some frogs or crickets making sounds. The photodragons in the Bitter Coast will only come out and buzz in the day time, avoiding rainy weather too. When rain approaches new ambient sound of raindrops on foliage occur on plants throughout the whole of Vvardenfell then smoothly fade away when the sky clears.
V. 3.0
No longer affects trees so this version is completely compatible with any tree enhancing mod. Over a dozen new sounds for Solstheim (Bloodmoon). Wilderness sounds will eminate everywhere from the Hisrtaang forest to the Moesring mountains. When snow comes, the sounds die down.
G I A N T S: Dragon Add-on
V.1.3
Summary:
Dragons are now being spotted in Morrowind. It would appear they're attracted
to Dagoth Ur's recent rumblings. The encounters have been rare but it seems they
have found a home in the Ashlands and the turbulent Molag Amur regions.
They are known to breath FIRE and their fiery breath is inexhaustible.
They are completely at home in the skies soaring for hours at a time.
They are the new apex predators of the region and can consume anything
alive in their path. They are huge and no other creature can match their size.
Dragons have been said to have been "conceived of fire" so its no wonder that
their lairs are active volcanic areas!
Note: Do not use with GIANTS: Ultimate
Passive Healthy wildlife
V. 2.0
Tired of getting attacked by anything that breathes??
This mod changes the attack setting of MOST non-diseased animals into a
much more PASSIVE state in which they DO NOT attack unless attacked first or "bothered."
This mod is different from other animal pacifying mods in that the healthy animals WILL
attack if you "bother" them. In other words - come up to them for too long and they will attack you.
GIANTS Creature remover
V. 1.1 (Official)
Choose any of the included 65 plugins to remove any species from the GIANTS Mod. It also includes a tool kit for modders to make removers for other mods including Wilderness 2.0 and other creature mods.