Version Updates
2.7.1 - (GIANTS: Ultimate)
Updated the regular Morrowind version. Made a unique Bloodmoon version. Updated GIANTS: Tribunal.
Added Wraiths
Added Giant Scorpions
Added Reiklers
Added Apparitions
Added Cave Trolls
Added Flaming skulls and skeletal hands
Added Dwemer Spikers
Added Dwemer Mech-Spiders
Added Dwemer Mech Wasps
Added Dwemer Golem-Prototypes
Added Dragons
Added Dragonlings.
Added Apostates
Added Elder Imps
Added Ice Imps
Added Fire Spurts
Added Rot Worms
Added Black Shades
Added The Face of the Forest
Added Frost Elementals
Added Frost Sprites
Added Reaver Kingpins
Bloodmoon\Tribunal only: Dismemberment now incorperates for the first time ever "LIMB DISMEMBERMENT" (arms)! More creatures now "bleed" including green blood for spiders! First "teleporting" enemies for MW ever made - Wraiths! Earth and Famine spriggans must be killed three times. The Giants no longer shoot arrows "over your head".
Bloodmoon only: ALL creature Leveled lists REVAMPED! Now uses "Bloodmoon-Style" leveling. This means GIANTS' creatures are no longer more prevasive than the Bethesda's. Werwolves will ROAM in Vvardenfell! Though still rare, I increased the chance of encountering a werewolf in the wild in Solstheim (it was practically 0 by default). Reiklers use a completely "unused" mesh that came packed with Bloodmoon. Added Reaver Kingpins wich use completely unused armor meshes that came packed with Bloodmoon. Two classic GIANTS creatures are now "summonable": Ancient Lich are summonable, you must find "Martyriinn" and his journal somewhere in the Ashlands to find out about the other one! ;-)
All versions: Brand new 3d models for Giant Spiders, Imps, Field huants and "Nymphs" (completely re-made from head to toe)! New "custom made" weapon models for Vampire Ancients! New "real-time" vocal sounds for classic GIANTS Npc-creatures - Trolls no longer sound like goblins and Ancient Lich,/gladiators, Titans, Shades, Phantasms, Ascended Mummies now have reactions - scream, moan and roar! Seducers have voices for the first time! Nymphs now have that trademark "giggle" from Daggerfall. Chance of Vampire Ancients spawning in the outdoors has been reduced.
2.6 - (GIANTS: Tribunal)
Added Lich Kings.
Added Fire Daedra
Added Skeleton Knights
Added The Golem Colosus
Added 2 new Zombies
Added a new version of Tribunal/Fire Moth Lich
For the first time ever animated DISMEMBERMENT! Several creatures will decapitate or cut in half when killed! For the first time ever animated GORE! Blood splatters on the ground in real-time. Crime issues have been mostly RESOLVED with the guard-attacking scripts. New death animations for Ancient Lich, Seducers, and Shades and they will now "drop loot" when they die! Ancient Lich and Seducers can now "transform" into other creatures! New sounds added to many previous creatures like; new feet & vocal sounds for Mummies, Golems, Famines and Zombies and "flapping" sounds for flying creatures. Tribunal's creatures now inhabit Vvardenfell! Chance of Vampires and Shades spawning in towns has been reduced. Chance of Nymphs spawning reduced. Chance of Seducers spawning reduced. Normal Lich have had their names changed to Skeleton Gladiators (more appropriate) and many new tweaks and enhancements for previous creatures. Death "shattered-bone" animations for all of GIANTS' skeletal enemies. Death animations for Phantasms. Better balancing of levels; difficult creatures have been moved up a few levels and easier ones moved down a few. Dreugh Warlords (left out by the game) introduced into creature lists. Guards will attack Dark Brotherhood assassins. Textures have been changed to the smaller .dds format. Self installing program now used.
2.5 - (enhancment patch 5)
Sun-death crime bug has been resolved. (This makes GIANTS 100% compatible with mods that add outdoor gaurds). Shades and Wild Vampires will now stalk towns & cities on a regular basis.
Fixed the path-grids in Addamasartus cave. Fixed the Gnisis gaurds. Uses my "Gnisis Gaurd Fix mod" changes. Titan's scripts death-message made more specific. More treasure added to one Sea Titan's script. Raised the Blunt weapon skill of normal Lich and Phantasms. "Auto-calculate" has been removed from all spells and enchantments. (Makes this mod more compatible with mods that alter the game's default settings). Giant Skeletons and Automaton Golems made a bit tougher. Giants and Shades now use the "marksman toggle" script that enables them to switch from marksman to melee weapons and back again on-the-fly depending on the distance from enemies. This enables Giants to carry much more arrows.
2.0 - All previous creatures have been re-textured and/or modified in someway.
Added Mummies.
Added Zombies.
Added Shades
Added Titans
Added Wild Vampires
Added Vampire Ancients
Added Field Haunts (Luminous Ghosts and Spectres.)
Added Golems.
Added Spriggans.
Added Night Sprites
Added Phantasms
Added Nymphs.
Added Trolls.
Added Imps.
Added Giant Skeletons
Added Giant Spiders
Added Shalk Stalkers
A Breakthrough! NOCTURNAL monsters!! Now the nights of Morrowind will fill you with DREAD!
Guards will finally attack all Npc-creatures these include Giants, Gorgos, Lich, Seducers, Trolls, Shades
Nymphs, Phantasms, Titans & Vampires . Pack Nix-Hounds are now leveled creatures so you wont get all of them at once at level 1. The Giant's Club is now a unique-looking weapon and weighs a fraction of what it did before and the same goes for Gorgo armor. ....try them out! =) The normal Lich now wear ALL of the armor in their inventory. Blunt weapons added to normal Lich. Red-eyed Seducers will now only use the best weapons. Looping creature sounds now stop (eventually) when you are in menu mode. The mod has been cleaned more thoroughly with TES Advanced Ed. and most altered landscape has been returned to its original state.
1.3.1 - Updated the Ancient Lich cloaks with Mykul's more recent "Cloak of Three" Cloaks and changed some Ancient Lich to wear Mykul's new "hooded" Robes!
1.3 - Added Lich to the Mod. I used the "Cloak of Mykul" they-said-it-could-never-be-done plugin by Mykul for the ancient Lich and 3D NPC-skeleton models and skins by UserExists! Special thanks to Mattesnille from Tamriel Rebuilt forums who helped me out with the Lich sound scripts. Mystery creature added for very high-level players (you won't see this one ANYWHERE untill you reach level 35). You must find and read "Martyriinn's Journal" (somewhere in the Ashlands wilderness) to find out WHAT they are. (or bump into one of course =-P) Path grids added for all Pack Nix-hound packs. This means they wont get "stuck" anymore when trying to get you from an obscure angle. The giants have been tweaked to make them slightly more challenging for stronger players. Don't worry...only slightly. =)
1.2 - Added "Seducers" thanks to Caladan Brood and his team's magnificent "Moon's Spawn" Mod. I imported them into my mod and modified them somewhat. The Seducers where designed by Keiji Kadekawa. The Shadow Lord Pouldrons were designed by Shazrak. I tweeked the Giant's Metal Club to do slightly more damage this time.